User manual AUTODESK MUDBOX 3D BROCHURE

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Detailed instructions for use are in the User's Guide.

[. . . ] With familiar workflows and terminology and a streamlined, intuitive workspace, you can become productive on your first day with Mudbox--whether you're switching from an alternative solution, or new to 3D sculpting and texture painting programs entirely. Originally created in a real-world production environment, and subsequently proven on many demanding film and games projects, Mudbox also provides the depth and flexibility to tackle complex production challenges as they arise. With features like a node-based architecture, and support for n-gons, multiple UV tiles per texture, and custom CgFX shaders, you can engineer creative solutions to unique or unanticipated production problems. [. . . ] · Createcustombrusheswithuser-definedfalloffcurves andimagestampsforaninfiniterangeofeffects. · Sculptbothsidesoftopologicallysymmetrical models simultaneously--even when they are in an asymmetrical pose--with the powerful tangent space mirroring functionality. · Usestencilstoquicklyadddetail, andcurvesto precisely control brush movement. Brush textures directly into your mesh in 3D, and add high-quality detail by displacing your mesh with images. · Modelusingreferenceimages, withmultiple cameras each with its own image plane. · Acceleratedesign, sculpting, andapprovalphaseswith powerful new tools for deforming and posing models. · Sculptcomplexformsimmediatelyusingvector displacement maps as stamps and stencils. Images courtesy of Kenichi Nishida. Intuitive User Interface Become productive in hours, rather than weeks, with the easy-to-learn Mudbox user interface: · Enjoyatoolsetdesignedforartistsbyartists, inspired by real-world tools. · Feelateasefromdayonewithfamiliarworkflows, terminology, and hotkeys. · AccelerateyourworkflowthroughHoverPick functionality, hotkeys, and other tools. · Easilyswitchbetweensculptingandpaintingtools to develop shape and texture in tandem. Image courtesy of Mashru Mishu. Production-Ready Texture Baking Create high-quality, accurate Normal, Displacement, Vector Displacement, and Ambient Occlusion maps: · ExtractmapsusinganewVectorDisplacement method to represent displacements that do not simply follow the normal. · Transferdatafromhighly-detailedsculptedsurfaces or laser scans into the form required by film and game pipelines. · Generatesmooth, high-qualitymapsusing extraction options that address issues related to poly faceting by extracting between the limit surfaces of the given meshes. · Bakenormalmapsthatarecompatiblewith Autodesk® Maya® and Autodesk® 3ds Max® software. · Createambientocclusionmapsforextremely high-resolution models: bake the soft shadows and details of a model out to an image which can be re-used without expensive recalculations. · Forcustomizedpipelines, developerscanwrite their own baking function within Mudbox. Image courtesy of Mashru Mishu. On-Target Working Environment Work in a high-fidelity display environment that closely resembles the final rendered output to help you identify problems early and create presentations with maximum impact: · Interactivelypaintandviewmultiplematerial channels (such as bump and reflection) in real time. · Immediatelyseehowyourmodelwilllookwith render-quality results directly in the viewport accurate 3D shadows, ambient occlusion, and a choice of light types, including HDR image-based lighting. [. . . ] In-Product Community Get more out of your Mudbox experience with online community resources accessible directly from the Mudbox application: · Selectfromhundredsofstamps, stencils, base meshes, and tutorials in the Mudbox Library, and upload your own contributions. · Uploadgalleryimagesandturntablestoshare your work and to receive valuable peer feedback and ratings. · GaininspirationfromtheworkoftalentedMudbox artists, and vote for your favorites. · Accumulatepointsasothersvoteonordownload your contributions, and ascend the community leader board for status, awards, and prizes. [. . . ]

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