User manual GAMES MICROSOFT XBOX 360 TOMB RAIDER-LEGEND

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Detailed instructions for use are in the User's Guide.

[. . . ] 3 DIFFICULTY LEVELS/SCREEN MODES . . . . . . . . . 5 SAVING AND LOADING THE GAME . 6 Movement Controls 6 Swimming Controls 7 Combat and Item Controls 8 Driving Controls 8 COMBAT . 9 Combat Strategies 9 Aiming and Firing Controls 9 Melee Attacks 9 Defensive Combat Controls 10 Targeting 10 HUD (Head's-Up Display) . 16 LANGUAGE SELECTION Choose the language you want by setting the option in the Xbox 360TM Dashboard. [. . . ] If it runs out, Lara will start to take damage to her standard health bar (page 11). If Lara does not surface for air in time, she will drown. MOVEMENT CONTROLS L B Y Movement: Sneak, Walk and Run. Reset camera angle and view HUD (page 11). A C y 8 COMBAT AND ITEM CONTROLS 9 COMBAT Combat Mode lock-on. Throw grenade/flare. COMBAT STRATEGIES w x z Click In combat, always remember these two key elements: KEEP MOVING C Accurate Aim Mode toggle. Pull grapple/Interact with environmental targets (explosive barrels, etc. ). Remote Analysis Device (RAD)/Binoculars (page 14). Keeping Lara moving is the most important factor in combat; her continually changing position slows the enemy's advance. A moving target is much harder to hit than a static one. MANIPULATE THE ENVIRONMENT X Y Constantly check for objects in the environment that Lara can manipulate to her advantage. For example, she can thwart enemies by blocking paths, collapsing structures, detonating nearby explosives and releasing obstacles. AIMING AND FIRING CONTROLS m q s o w x C Pull and hold Lock-on target. Change target: flick * / @ / $ / ^ during lock-on. w then press z Throw grenade at target. Grenade free throw: hold button for distance. z MELEE ATTACKS DRIVING CONTROLS L A X Steer. Rotate camera. x w Y m C Target enemies while running toward them, then press B to slide. Lara slides into enemies, knocking them off balance and setting them up for her guns. As she lands on the enemy, press A again to activate slow time, then immediately pull x to fire, shooting the target. POWER KICK Pull and hold w and press Y to kick the target enemy away with Lara's boot. GRAPPLE Pull and hold w and press X to use Lara's grapple to pull enemies toward her and inflict some damage. NOTE: Melee attacks are ineffective against animal enemies. SLIDE ATTACK 10 DEFENSIVE COMBAT CONTROLS 11 HUD (Head's-Up Display) While Lara is locked-on to a target, she can perform various maneuvers to avoid enemy attacks. ROLL L L Pull and hold w , press B and then press in any direction. FLIP Pull and hold w , press A and then press in any direction. TARGETING The targeting reticle will appear when a target is within sight. The color of the reticle changes to indicate the target status: GRAY RETICLE RED RETICLE Target is out of range. Target can be grappled. BLUE RETICLE TIP: If the target is within distance but off-screen, an arrow appears showing the direction of the target's location. WEAPONS, ITEMS AND HEALTH HEALTH BAR The health bar gauge displays Lara's current health level. When Lara's health gets dangerously low, you need to replenish it using a health pack (page 13) if available. (PLS, Health Pack, Binoculars) To use an item or gadget from Lara's inventory, press l in the corresponding direction: USE ITEMS m q s o Health pack (use) Switch weapons (toggle) PLS (on/off) Binoculars (on/off) 12 13 PDA The PDA is Lara's automatic data capture and wireless communication device. [. . . ] Visit www. piggybackinteractive. com for free sample pages and further details. In the event our support agents determine that your game disc is defective, you will need to forward material directly to us. Please include a brief letter explaining what is enclosed and why you are sending it to us. The agent you speak with will give you an authorization number that must be included and you will need to include a daytime phone number so that we can contact you if necessary. Any materials not containing this authorization number will be returned to you unprocessed and unopened. [. . . ]

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