User manual GAMES PC B-17 FLYING FORTRESS-THE MIGHTY 8TH

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Manual abstract: user guide GAMES PC B-17 FLYING FORTRESS-THE MIGHTY 8TH

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[. . . ] . 12 . 12 . 20 . 22 . 23 . 25 . 25 . 26 . 28 . 28 . 29 . 30 . 30 . 31 . 31 . 32 . 34 . 35 . 35 . 35 . 35 . 35 . 36 The Training Missions . . 39 . 40 . 42 . 43 . 43 . 44 . 44 . 44 . 45 . 45 . 45 . 45 . 45 . 47 . 47 . 47 . 47 . 47 . 48 . 49 . 49 . 50 . 50 . 50 . 51 . 51 . 52 . 52 . 52 . 52 . 53 . 53 . 54 . 54 . 54 . 55 . 55 . 55 . 55 The Game Options Screen . . Clipboard ­ Choose Bombers for the Mission Ordnance ­ Select Munitions for the Mission Blackboard ­ View Mission Summary . The Gunners (Ball Turret, Waist 1 and 2, Tail) Compartment Selection (pop up menu) . [. . . ] Click key M to take manual control, traverse left right up down using your controller option (joystick recommended) and fire using your primary button. Dial Icon ­ Instrument View (key I) Selecting the Instrument View will access a screen showing the ammo boxes. Hover your mouse pointer over the boxes to see how much ammo remains. 68 Fuel Control Panel (Spacebar) The Instrument View has an additional screen accessed by pressing the Spacebar. This allows the Engineer to move fuel from engine tank to engine tank by clicking on the red levers (starboard engine 1, 2) and (port engines 1, 2) to select and the control switch to carry out the transfer. Note: You can only see the effects of the transfer in the Co-Pilot's close up Instrument View (key F8). Window Icon ­ Window View (key W) The Engineer has no Window View. The Radio Operator The Radio Operator must know everything about his radio equipment. He must provide position reports, upkeep the tuning of the radio sets and maintain a comprehensive log of Messages Outward and Inward. It's also advisable for him to gain experience of guns and turrets. Aircraft Icon ­ External View (key F3) Jump to the external aircraft view. Crew Icon ­ Compartment View (key C) A view of the Radio Compartment showing the Radio Operator at work Sight Icon ­ Action View (key A) A view through the Radio Operator's window located on the left side of the aircraft Dial Icon ­ Instrument View (key I) A view of the radio set plus the Outgoing Messages log and the Mission Messages log. When in manual mode (key M) click on the message to implement it and it will disappear. Window Icon ­ Window View (key W) The Radio Operator has no Window view. 69 The Gunners (Ball Turret, Left & Right Waist and Tail) The B-17 is designed to be a defensive gun platform. The way your Gunners perform establishes the effectiveness of the Flying Fortress. All Gunners must understand the `zones' covered by their guns and be able to bring the armaments to bear quickly and accurately. Gunners should be experts in aircraft identification and familiar with the operation of their machine guns. They must be able to use sights correctly and to fire accurately from all the other gun positions on the aircraft. Aircraft Icon ­ External View (key F2) Jump to the external aircraft view. Crew Icon ­ Compartment View (key C) The Waist and Ball Turret gunners share a Compartment view looking towards the front of the aircraft. The Left Waist gunner is on the left, the Right Waist gunner on the right; the Ball Turret gunner is tucked in on the floor between the two (inside his Sperry turret). As well as the standard Icon Rose orders system (Move To, First Aid, Fire Extinguish etc. ) Gunners also have an Unjam Guns icon option when a gun is jammed. Sight Icon ­ Action View (key A) Action View will access full control of the machine gun or guns. Press key M to take manual control of the guns; aim, move and fire using your controller option. Dial Icon ­ Instrument View (key I) Selecting the Instrument View will access the Ammo screen. Leave the mouse pointer over the ammo box and a pop-up message will show how many rounds of ammo remain in the boxes. [. . . ] An Ops officer lists any important items of news that has to be acted upon immediately (aircraft in trouble, planes ditching in the sea and important enemy activity. 139 When all is ready the crews are interrogated; one interrogating officer per crew. He asks a standard set of questions encompassing all aspects of the mission such as enemy fighter numbers, flak locations, weather over the target, fighter escort, lost aircraft and any other observations. Claims by gunners for the number and type of aircraft shot down are then reviewed and compared in order to avoid doubling up. Navigators hand in their flight logs and along with bombardiers, write up their own specific reports. [. . . ]

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