User manual GAMES PC WORMS WORLD PARTY

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[. . . ] 53 29 IT'S TIME FOR A PARTY. . . INTRODUCTION It's a Worms World Party and everyone's invited!It's a Quarterpounder of a game with some meaty multiplayer action, a healthy salad of single player and a flap of amusing cheese topped up with a generous amount of strategy ketchup. We've more weapons than drinks ranging from the relatively alcohol free bazooka to the superstrength donkey. Worms World Party is our latest turn based gift in which Worms battle across zany landscapes either custom or randomly generated. [. . . ] Double click for random generation of the full team. BARRACKS All teams available for selection are listed in the barracks. NOTE: DEFAULT TEAMS CANNOT BE EDITED. SELECT THE CONTROL This can be HUMAN or COMPUTER. For a computer controlled team, you can also change the skill level from EASY through to DIFFICULT. SELECT THE SPECIAL WEAPON You are able to select a special weapon from the list shown which you take into battle with you. Check out the Wormopaedia, try them out and pick the one you feel suits your play best. GAME ROSTER As you add teams into the game, they will appear in the game roster. To remove a team and place it back in the Barracks, just click on it once more. When the teams are in the ROSTER, you can select several options: SELECT THE SOUND BANK A default bank will be chosen depending on the installed language but this can easily be changed. We have created a large range of odd, strange, familiar and bizarre sound sets. In the unlikely case none of these are suitable, you can create your own with the supplied utility. ALLIED TEAMS You can ally teams together, meaning they will appear in the game on the same side. Use the left mouse button to cycle through the colours until the team colour is the same as the team you wish to ally with. Allied games play exactly like normal games, but with a few notable exceptions. Allied players get accredited with a victory if their alliance wins, even if their team is defeated. Teams within alliances will take turns to move within that alliance. SELECT THE GRAVESTONE Select the type of gravestone you would like your squad to leave behind as a mark of respect. HANDICAPPING Left click on the first icon to toggle through the team handicap options. A team will have 25% of their energy points added to (+) or removed from (-) its starting energy level. If neither symbol is shown (default) then the Worms start with the level as set in the General Game Options. SELECT THE FANFARE Just for show, a random fanfare is selected for you, this can be selected by yourself and can be previewed. The fanfare is used in presentation screens and match results screens. SELECT YOUR FORT Forts selected here are used with the Wormpot mode `Forts'. All forts differ in style so try them out before deciding which one is for you. NUMBER OF WORMS IN THE TEAM You can alter the amount of Worms that a team will start the game with. To do this left click to toggle the amount from 1 to 8. 42 43 GENERAL GAME OPTIONS These are options that are very basic and govern simple rules of the game. Left click on the option required to toggle through the available settings. WORMPOT The WormPot is a fast and attractive way of experiencing many different ways to play Worms from just a select few modes (e. g. It does this by adding the different modes of play together to create well over 400 different combinations. The WormPot is so called because it looks like a Jackpot Fruit machine, with three different reels­ each game mode is represented by a graphic. Add all of these together and you'll see what attributes your game will have. Reel 1: Health Bonanza (maximum heath crate drops) Reel 2: Low Gravity (low gravity is constantly switched on) Reel 3: Specialist Worms (each Worm can only use a selection of weapons) This would mean that when it came to playing this game you would have health crates dropping on every single turn, every Worm would jump and be blown by other weapons super long distances and each team would have the 4 types of specialist Worms (Cannonade, Grenadier, Melée and Engineer). [. . . ] When all players ready buttons are selected the host can start the game with the Go button. At this point no options can be changed and the game will launch in a few seconds. FULL COLOUR BITMAPS This powerful and exciting option allows you to use almost any image as a battlefield!Simply select your image and the game will preview it. IMAGE FORMAT Worms World Party will do its best to import most of the common image formats. This system has to do considerable processing of the image but it should only take a few seconds. [. . . ]

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