User manual HARTMANN NEURON

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Detailed instructions for use are in the User's Guide.

[. . . ] 3 Style conventions 3 Icons 4 Specified use 5 Safety first - notes on safety 5 Get yourself connected 8 Unpacking / standard accessories 8 Setting up 8 Neuron's connectors and ports 9 Before cabling up . . . 9 Mains cord 9 Stereo setup, surround setup, headphones 10 External controllers: Footswitches & pedals 11 MIDI setup 12 Digital inputs/outputs, USB connection 13 Let the games begin. . . 14 Powering up (finally!) 14 Switching off 15 Quick Start Guide 16 Neuron basics 22 The philosophy behind Neuron 22 A look at control features in general 25 Stick controller 26 Data input wheels (wheels) 29 Knob 29 Menu navigation in the main display 29 Operating modes 32 Operating mode: Sound mode 32 Operating mode: Setup mode 32 Hierarchies: The Neuron memory model 33 Master volume 35 Fundamentals: Basic settings 36 Neuron's modules 43 Signal Flow 43 Module: Programmer 45 Programmer: Control features 46 Programmer: Programming sounds 49 Sound menu 49 Sound parameters 49 Snapshots & the play/compare function 52 Neuron's copy/paste function 54 Back to the roots: The reset function 57 Programmer: Programming setups 58 Setup menu 59 Setup parameters 61 Table of contents i Neuron. book Seite ii Montag, 23. Dezember 2002 2:28 14 ii Table of contents Module: Resynator 69 The philosophy behind resynators 69 The idea behind Neuron models 70 Resynator: Control features 73 Resynator: Menu 75 Resynator: Parameters 77 Resynator: Handling 86 Module: Blender 93 Blender: Control features 94 Blender: Menu 94 Blender: Parameters 94 Blender: Types 96 Module: Shaper 1/2 99 Normal or repeat? [. . . ] This global depth is offset against the Free Env Depth value determined at the modulation destination. Table 9: Blender parameters (cont. ) Table 9: Blender parameters (cont. ) Module: Blender 95 Neuron. book Seite 96 Montag, 23. Dezember 2002 2:28 14 96 Module: Blender Blender: Types The following blender types can be selected via the type parameter. Amount controls the balance between the two results. Blender type: Stereo Mix singlesphere Scape 1 and scape 2 play and are mixed in the blender. Amount controls the balance between scape 1 and scape 2. Blender type: Mix Stereo Scape 1 plays through sphere 1, scape 2 plays through sphere 2. Amount determines the panorama position. Blender type: Mix singlesphere Neuron. book Seite 97 Montag, 23. Dezember 2002 2:28 14 Chromophonic Scape 1 plays through sphere 2, scape 2 plays through sphere 1. Amount controls the balance between the results. Blender type: Dual sphered Intermorph Blender type: Chromophonic / Velo chrome Dual sphered Scape 1 and scape 2 are mixed proportionally in the blender, sent through sphere 1 and sphere 2 consecutively, and then routed to the output. Amount controls the balance between scape 1 and scape 2. Scape 1 and scape 2 are split up into complementary (or opposite) frequency bands (for example, one frequency band contains low frequencies, the other high frequencies). Then the bands are mixed cross-x and proportionally in the blender and the signal is patched to the other sphere. Amount controls the balance between scape 1 and scape 2. Module: Blender 97 Neuron. book Seite 98 Montag, 23. Dezember 2002 2:28 14 98 Module: Blender Dynamic crossmorph Scape 1 and scape 2 are cross-faded or morphed reciprocally within a definable time and assigned to the other sphere. The result is mixed to create a composite signal, which is then routed to the output. Amount controls the cross-fade time (up to 20 seconds). Blender type: Intermorph Dynamic transsphere Scape 1 cross-fades over to scape 2 within a definable time. The resulting signal is patched through sphere 2 and then to the output. Amount controls the cross-fade time (up to 20 seconds). Blender type: Dyn. crossmorph / Velo crossmorph Velo crossmorph und Velo chrome Velo crossmorph is similar to the dynamic crossmorph type, velo chrome is similar to chromophonic. However, the balance between the resynators is here controlled by velocity. Amount = 64 and strongest key attack: sounds exactly "between" resynator 1 and 2. Blender type: Dyn. Dezember 2002 2:28 14 Module: Shaper 1/2 Each shaper is an extremely versatile envelope generator. What makes it so flexible is that the envelope can influence different parameters and modulation destinations. Beyond that, it lets you choose between two types of envelopes (in free mode). Refresher course: Envelope basics An envelope is a time-based process. [. . . ] You will receive ModelMaker as soon as your Neuron user registration arrives at the Hartmann offices. It takes you step by step through the procedure for converting samples into Neuron models and loading your models onto Neuron. How do you round-up "home-made" models and herd them into Neuron?By · connecting a PC/MAC to Neuron, logging on to Neuron via network link (see page 186), · copying the model data into the ftp subdirectory ToNeuron/Models (see page 187) · and loading the models from there into the database via load command (see page 190). Neuron. book Seite 193 Montag, 23. [. . . ]

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