User manual NINTENDO GAMECUBE MODEM ADAPTER

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Manual abstract: user guide NINTENDO GAMECUBE MODEM ADAPTER

Detailed instructions for use are in the User's Guide.

[. . . ] Do not disassemble or try to repair the Nintendo GameCube Modem Adapter. Do not store the Nintendo GameCube Modem Adapter in a humid place, on the floor or in any location where it may collect dirt, dust, lint, or other foreign matter. Do not leave the system turned on for extended periods when not in use. If you won't be using the Nintendo GameCube for a long period of time, unplug it from the wall outlet and disconnect it from the phone jack. [. . . ] · Para obtener la versión de este manual en español, visite muestro web site a www. nintendo. com/consumer/manuals. html o llame a 1-800-255-3700. 5. Once installed, the Modem Adapter can be left in the Nintendo GameCube even when not playing a modem compatible game. If you do need to remove it, press the locking tabs on both sides of the adapter and pull straight out of the Nintendo GameCube Illustration 4 - Removing the Modem Adapter. When setting up your game for online game play you may need such information as phone numbers for connecting to your ISP and tone or pulse dial type. If you have difficulty getting connected, please review the instruction booklet for the game you are playing or visit www. nintendo. com/online. Telephone Cord TM, ® and the GameCube logo are trademarks of Nintendo. © 2002 Nintendo Telephone Cord Connector Plugs: Connects to the (wall) phone jack and to the connector on the Modem Adapter. Warranty and Service Information Rev. M-C You may need only simple instructions to correct a problem with your product. Try our web site at www. nintendo. com or call our Consumer Assistance Hotline at 1-800-255-3700 rather than going to your retailer. If the problem cannot be solved with the troubleshooting information available on-line or over the telephone, you will be offered express factory service through Nintendo or referred to the nearest NINTENDO AUTHORIZED REPAIR CENTERSM. Please do not send any products to Nintendo without contacting us first. REGULATIONS FOR EQUIPMENT USE IN U. S. A. Consumer and FCC Information This equipment complies with Part 68 of the FCC rules and the requirements adopted by the ACTA. On the outside of this equipment is a label that contains, among other information, a product identifier in the format US:AAAEQ##TXXXX. For a connection device use USOC RJ11C only (i. e. , a standard RJ11C jack). A plug and jack used to connect this equipment to the premises wiring and telephone network must comply with the applicable FCC Part 68 rules and requirements adopted by the ACTA. A compliant telephone cord and modular plug is provided with this product. It is designed to be connected to a standard USOC RJ-11C modular jack only. The Ringer Equivalency Number (REN) is used to determine the number of devices that may be connected to a telephone line. Excessive RENs on a telephone line my result in the devices not ringing in response to an incoming call. To be certain of the number of devices that may be connected to a line as determined by the total RENs, contact the local telephone company. The REN for this product is part of the product identifier that has the format US:AAAEQ##TXXXX. The digits represented by ## are the REN without a decimal point (e. g. If this equipment (US:SMBM500BS1A) causes harm to the telephone network, the telephone company will notify you in advance that temporary discontinuance of service may be required. [. . . ] WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. [. . . ]

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